This was an exercise to make a fully game-ready model with normal maps baked from Mudbox, polypaint diffuse and specular. I still have to make the skeleton and the binding. I also used Topogun and UVLayout in the process of making the final model.
If you have a suggestion, or some criticism, please write down here. I'm always happy to hear some feedback. Thank you
The original character design belongs to their respective owners. All rights reserved to Square Enix.
Nice character ^^ Your textures could need some work though, imo. You could make them more defined and crispier, give them more contrast and sharpness. Right now it lacks a bit of (material) definition and shadows and I'm sure, you can get more out of a 1k map I hope this helps ^__^
I hope this helps ^__^