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October 15, 2012
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Lowpoly Omegamon Texturing WIP by MightyDargor Lowpoly Omegamon Texturing WIP by MightyDargor
The Omegamon model was the project that I liked most since I started modelling exactly one year ago. Unfortunately some parts of the model were totally different than the original concept. So I re-made half of the model, even if it was fully rigged and textured, and replicated every single detail of the original action figure. Still, it's not perfectly resembling the original concept, but I'm 100% satisfied of what I made so far. :)

If you have a suggestion, or some criticism, please write down here. I'm always happy to hear some feedback. Thank you :)
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:iconzepavil:
Zepavil Featured By Owner Jun 11, 2013  Hobbyist Digital Artist
Ever going to release these models? Just curious.
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:iconmightydargor:
MightyDargor Featured By Owner Jun 18, 2013  Professional General Artist
Not publicly. If you need them, ask me privately.
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:iconzepavil:
Zepavil Featured By Owner Jun 19, 2013  Hobbyist Digital Artist
Alright. I'll ask when I need it. Just waiting for a good MetalGarurumon model, and then I'll make a proper DNA sequence for Omnimon. :3
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:iconsinkunarts:
SinKunArts Featured By Owner Nov 9, 2012   Digital Artist
Omegamon looks awesome man!
I really like the simple textures with glossy accent. I think this material you chose works really well with character like Omegamon. Looking forward for the next progress :D
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:iconmightydargor:
MightyDargor Featured By Owner Nov 9, 2012  Professional General Artist
Thank you so much! :D
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:iconjaxmp:
JAXMP Featured By Owner Oct 19, 2012  Student Digital Artist
started one year ago? that's pretty impressive dude, great job
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:iconmightydargor:
MightyDargor Featured By Owner Oct 19, 2012  Professional General Artist
Thank you! :)
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:icontimur560:
timur560 Featured By Owner Oct 16, 2012
hmm... like it!
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:iconmightydargor:
MightyDargor Featured By Owner Oct 16, 2012  Professional General Artist
Thank you! :)
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:icondigiavalon:
DigiAvalon Featured By Owner Oct 16, 2012
I love digimon so much this is great, if I had one suggestion though its a huge tri count and the texturing is super simple, even though that the character, why not take it to the next level and make it more real world texture, add some metal cut normals extra, and then show them side by side? I just really feel you can push this further after all the work you've put into the model.
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